/*
    SA::Render source file
    eWeaponType enumeration
*/
#pragma once

enum eWeaponType
{
    WEAPON_UNARMED = 0x0,
    WEAPON_BRASSKNUCKLE = 0x1,
    WEAPON_GOLFCLUB = 0x2,
    WEAPON_NIGHTSTICK = 0x3,
    WEAPON_KNIFE = 0x4,
    WEAPON_BASEBALLBAT = 0x5,
    WEAPON_SHOVEL = 0x6,
    WEAPON_POOLCUE = 0x7,
    WEAPON_KATANA = 0x8,
    WEAPON_CHAINSAW = 0x9,
    WEAPON_DILDO1 = 0xA,
    WEAPON_DILDO2 = 0xB,
    WEAPON_VIBE1 = 0xC,
    WEAPON_VIBE2 = 0xD,
    WEAPON_FLOWERS = 0xE,
    WEAPON_CANE = 0xF,
    WEAPON_GRENADE = 0x10,
    WEAPON_TEARGAS = 0x11,
    WEAPON_MOLOTOV = 0x12,
    WEAPON_ROCKET = 0x13,
    WEAPON_ROCKET_HS = 0x14,
    WEAPON_FREEFALL_BOMB = 0x15,
    WEAPON_PISTOL = 0x16,
    WEAPON_PISTOL_SILENCED = 0x17,
    WEAPON_DESERT_EAGLE = 0x18,
    WEAPON_SHOTGUN = 0x19,
    WEAPON_SAWNOFF = 0x1A,
    WEAPON_SPAS12 = 0x1B,
    WEAPON_MICRO_UZI = 0x1C,
    WEAPON_MP5 = 0x1D,
    WEAPON_AK47 = 0x1E,
    WEAPON_M4 = 0x1F,
    WEAPON_TEC9 = 0x20,
    WEAPON_COUNTRYRIFLE = 0x21,
    WEAPON_SNIPERRIFLE = 0x22,
    WEAPON_RLAUNCHER = 0x23,
    WEAPON_RLAUNCHER_HS = 0x24,
    WEAPON_FTHROWER = 0x25,
    WEAPON_MINIGUN = 0x26,
    WEAPON_SATCHEL_CHARGE = 0x27,
    WEAPON_DETONATOR = 0x28,
    WEAPON_SPRAYCAN = 0x29,
    WEAPON_EXTINGUISHER = 0x2A,
    WEAPON_CAMERA = 0x2B,
    WEAPON_NIGHTVISION = 0x2C,
    WEAPON_INFRARED = 0x2D,
    WEAPON_PARACHUTE = 0x2E,
    WEAPON_UNUSED = 0x2F,
    WEAPON_ARMOUR = 0x30,
};